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Smoothly interpolate stretch animation, and add Motion Curve for timing control.Stretch neck and torso parts by locking hands and feet.After releasing stretching, the segment can resume to its original length.Rubber-band stretch midpoint segments like elbow, waist, knee.Freely extend any character’s end segments - head, hands and feet.Set keys only to Selected Body Parts, or to Full Body motion layers.One transform timeline track can keep End Effector Constraints and it’s Effective Range.Intuitive pose-to-pose editing without switching IK and FK modes.Drag-and-move end effectors for IK editing, directly rotate joins for FK editing.Keep or Flip Joint Bend Direction during animation editing.Position character end effectors for precise IK interaction.Easy-locking feet and hands for unlimited motion possibilities.Stretches, squatting, and hip rotation made simple by moving the hip bone.Just lock the character feet to have perfect non-sliding foot contact, and lock the character’s hand to get a precise interaction with props or scene. The intuitive 2D in IK / FK system auto-switches invisibly so character posing for animation is a fluid, and logical process.
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